Tuesday, November 20, 2018


My players just wrapped up A Thousand Dead Babies by Zzarchov Kowolski and are eager to get to Boston (England).

I should really write up my players' time at the village of Corroc; they got a lot of great gameplay out of that small adventure and I would highly recommend it!

In preparation for their first trip to a city proper, I wrote up a d20 city encounters table with some help from the folks over at the LotFP Discord channel. I plan on rolling one of these automatically whenever the players return to Boston, and on a 2/6 any time they are traveling from one spot to another within the city. A lot of these encounters hint at larger conspiracies, adventures, and opportunities lingering just below the city's surface.

To be fair (and avoid persecution from the history buffs) 17th Century Boston only had a population of about 3,000; but I still wanna give it city vibes. London will be a different monster. I'm likely going to be sourcing much inspiration for London from Skerples's Magical-Industrial Revolution.

(players pls turn back here if u are reading)

Anyway, without further ado;


Initial Impressions:
-Stench of sewage, sea water, baked goods
-Cobblestone buildings stacked high
-Industrial smog filling the sky
-Busybody law men strolling through parting crowds
-Rats scurrying in packs through side streets
-Pamphleteers distributing their papers
-Filthy day-laborers returning home & coughing up bile

1. Lost
2. Lost
3. Lost
4. Bran Linklighter, notorious Legalist, being defenstrated by a group of disgruntled merchants.
5. Getting fined for dressing like a fancy lad/not dressing fancy enough.
6. Group of onlookers gather round as gamblers throw down pots of coin at a fighting pit featuring:
      1. A pugilist from the docks and a foreign cut-throat
      2. A mangy scottish wildcat and a pitbull
      3. An aggressive cock and a scrappy orphan
      4. Two scrappy orphans with broken glass bottles and a wild boar
      5. A teenage boy and a chimpanzee
      6. A bloodhound and 4 cocks
7. Military parade closes off a street
8. Market dispute turns in to a riot
9. Jeffrey & Johanna Meechum; Parlimant's "City Troops" stripping, searching, & questioning anyone who looks dangerous along with 1d6 other gurads
10. Quack Doctor Antony Throckmorton selling aphrodisiacs and leech treatments
11. Local pamphleteer and muckraker Stetson Branberry distributing incredibly vulgar satire on local elites
12. Father Edmund Atley giving a fire-breathing sermon recounting the King's many misdeeds
13. Maybel papley, a young pickpocket looking for a mark
14. George Fox and the Society of Friends preaching from a soapbox. 2d6 Parliament City Troops will arrive in one turn
15. Alabaster Hooke vigorously recruiting for the Chastised Devoted
16. A dog with two faces approaches the party & dies
17. A shipment of Stilton Cheese is immediately swarmed by lawyers, nobles, bohemians, & thieves
18. A small group of Puritan women, led by Joyce Oxenbrigg decry the morally reprehensible Cavaliers, blaming them for the blight on their city
19. A flirtatious dilettante, eager for stories from adventurous commoners
20. Lt. Francis Caron, recruting under Lord Baron's Banner for the parliamentary cause. Level 2 Fighter. +Level 1 Cleric and 6 Level 0 recruits

Note: I plan on removing one of the "Lost" encounters after every week spent in the city and replace them with whatever makes sense based on the PC's actions and interactions thus far.

Well there you have it! I don't know if anybody else will get use out of this but at least now it's here for easy reference for myself. Thanks!

Wednesday, October 31, 2018


Death is a funny thing in tabletop RPGs. As the perpetual GM, it was quite some time before I had my first character death. Steven was running Curse of Strahd with 5th Edition, and we had a TPK in the Bonegrinder. It was brutal and horrifying. We were Level 3.

However, after coming back and leveling up, I noticed for the most part, death in 5th edition is pretty underwhelming.

Now I don't want to beat a dead horse with the "Character death is a GOOD thing" spiel, it's not even the point of this post, really.

My main issue with 5th Edition is how the death mechanics work. There's many random saving throws, little actual tension, and next to zero long-term consequences. I like adventurers with eye patches and missing limbs.

Which is why I was thrilled when I stumbled upon the treasure trove of Death & Dismemberment tables. I like them a lot! Death & Dismemberment rules engage the characters and the fiction in a great way.

I was using David's D&D tables for my LotFP home game for a while, but sometimes it was a little too random for my taste. When my squishy magic user got "Severed Limb" from taking 1hp of damage from a small, rabid dog; well it just didn't sit right with me. I yearned for something a little less random.

Which led me to Emmy's rules for Horrible Wounds. I love the way the effects scale by how much damage is done to you, but they were a little too involved for my taste. So like with most things, I decided to homebrew some Death and Dying mechanics. They are similar to Emmy's in some ways, but unlike Emmy's my rules aren't divided up by damage types. I wanted some descriptions and mechanics that allowed me to customize the wound on the fly based on the type of damage present in the fiction. I feel that these rules are robust and simple! Let me know what you think.

(note: I run Saving Throws the same way Skills are done in LotFP, based on an x/6 chance and risky casting is per the new Magic rules for LotFP)


When you hit 0 hp make a Fortitude Save.
If you fail, compare the total damage taken to the corresponding entry on the table.
If you succeed you are alive and conscious, but doing anything other than lying still or moving slowly will likely trigger another Fortitude Save. A successful medicine check will stabilize you at 1hp, as will appropriate healing magicks.
You may continue acting at 0hp until a save fails; in which case roll 1d4 on the Critical Damage table.

1-2: Ouch. This is gonna hurt for a while. You're conscious, but in a lot of pain. After taking a turn to refocus and catch your breath, you stabilize at 1hp. Skills and Saves are 1/6 for the next 1d4 turns.

3-4: Out cold. You're no longer conscious due to shock. Once roused, you return to 1hp. Skills and Saves are 1/6 for the next 1d4 hours.

5-6: Traumatic injury. You're conscious, and currently Dying*. Once stabilized, one of your Attributes (determined randomly or by the referee) is reduced by 1d6, recovering 1 point every Long Rest. All associated Skills and Saves are 1/6 until your Attribute has recovered. All casting is risky casting for the next 1d4 hours.

7-8: Permanent damage. You're conscious, and currently Dying. Part of your body is beyond repair. Hand, eye, ears, mouth, genitals, whatever makes sense.  One of your Attributes is permanently reduced by 1d6. All associated Skills and Saves are now 1/6. All casting is risky casting for the next 1d4 days.

9-10: Dismemberment. Parts are not where they should be. You are Dying. Your intestines are out, your forearm is across the room, your leg is incinerated, your jaw is missing. Make a Fortitude Save or lose consciousness. Two of your Attributes. are permanently reduced by 1d6. All associated Skills and Saves are now 1/6. All casting is risky casting for the next 1d4 weeks.

11-12: Dead Man Walking. You're not coming back from this. No amount Medicine or Magical intervention short of a wish is going to prevent it. You're unconscious, but regain consciousness on your next turn with the awareness that your fate is sealed. The adrenaline pumping through your body will allow you to act without being stabilized. You will die in 2d3 rounds. Make them count.

13+: Instant Death.

*When you are Dying, your comrades still have an opportunity to save you. You can be stabilized and brought back to 1hp through a successful Medicine check or by proper healing Magicks. If neither of these conditions are met, you will die in 2d3 rounds.


Let me know if you steal these for your games and what you think
Cheers friends, and happy gaming :)

Thursday, October 4, 2018


Hello future friends

I'm Slantio, I'm a level 25 intra-dimensional gay sorcerer and I've finally gotten around to making this blog thing???

I'm not certain what this blog will look like in the future, but HOPEFULLY I'll get to posting some *Real Gamable Content* soon.


I started with the Dungeons and Dragons Basic Game back in 2004 with my dad and my younger brother and have been pretty much hooked since.

My first ~real~ campaign was in 2011 and I quickly picked up the DM mantle for my younger brother and our mutual friends.

Around 2013 I got in to Apocalypse World and various Story Games. Had a good BULLDOGS! campaign using the FATE engine and a handful of short pbta campaigns.

After traveling abroad for a bit, I found my way in to the OSR sphere around summer 2017 and haven't turned back since!

I'm lucky enough to have 3 weekly IRL games right now. I'm a player in a 5e game in my buddy's homebrew desert setting and running TWO lotfp campaigns!!!

-Barren Landscapes
-Drag Makeup
-Cosmic Horror
-Urban Decay
-Communist Propaganda
-Petting other people's cats
-Singing Karaoke to an empty room at Bob's Java Jive
-Psychadelic Space Opera
-The history of War and Capital
-Elves n' shit

I've been using this for my LOTFP campaigns, statted out as such
Borrowed HEAVILY from lotfp666.tumblr.com

I'm new to this blogging thing so maybe I'll attach a HQ pdf if it's necessary!


HOpefully there will be more tables, more weird magic items, more npcs, more campaign pitches, and general OSR fuckerty to come!!!



My players just wrapped up A Thousand Dead Babies by Zzarchov Kowolski and are eager to get to Boston (England). I should really write up m...